Ultra high sensitivity fps pc gaming

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However, if its slowed down extra, to help bridge the gap between console and PC, is that such a bad thing? This game is a shared world adventure, not an arena FPS, where everyone is on the same footing (no tiered gear or weapons or abilities). We both agree its slowed down for balancing at some level (as you said other games do this as well ).There might be some realism aspect as well. Lets be honest a sniper rifle in a open seas pirate game is somewhat overpowered from the get go, and needs to fit within the game. We do not know why the scope is so slow we can only assume. It is one item in the game, as opposed to FPS in your example which would effect every single aspect of the game. Slowing down the scoped sensitivity and locking it, is not 'destroying' how the game handles. No, I really do not think its a fair analogy.

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